![]() In the contrasting example, squads that lack utility options will struggle with "Do not kill the Volatile Vek" objectives more than squads that have options to neutralize it without damaging it.For example, squads that lack damage output will struggle with "Kill Enemy" objectives more than squads that emphasize firepower.The difficulty of successfully completing objectives varies by the pilots and mechs being used in the squad, particularly in the 1st island where only the starting pilot and the 2 corporate pilots are available along with the default weapon load-outs for each mech.(3 Reputation can be traded in for 1 Reactor Core.) Missions that offer Reactor Core rewards are difficult but often worth going after.However, Reputation can only be cashed in after completing an entire island, so direct Power Grid improvements can provide short term benefits which help in the long term.1 Reputation can be turned in for 1 Power Grid, so gaining Reputation is equal or better than gaining Power Grid.Completing an island with all bonus objectives fulfilled (including time pods) and no sectors lost from losing all mechs will reward the player the choice between a new item, pilot or 2 points of grid power Upon landing a new objective called Protect the Time Pod will appear, which "rewards" the pod.Ī corporate island has five missions, four of which involve clearing sectors and the final one involves fighting the hive leader at the corporate HQ. They always reward a Reactor Core and have a chance of giving an item or pilot. Time Pods can randomly appear in missions and require the player to protect it until the end of the mission or collect it using a mech or allied unit. Usually a building that rewards a Reactor Core will be present. These missions can have up to three objectives, with the total rewards adding up to 3 of either Reactor Cores, power, or reputation. 3 objectives: High-threat detected, meaning at least one alpha Vek and increased spawns.These missions either have two objectives, with each giving out one power, reputation, or Reactor Core, or one objective that gives out two power or reputation. These missions only have one objective, that gives out one power or reputation. 1 objective: Defensive shields are placed on random buildings.The number of objectives determines a sector's difficulty: A mission has at least one bonus objective and a maximum of three excluding newly-generated ones from a time pod. Missions are determined by the number of bonus objectives that can be fulfilled for either Corporate Reputation, Grid Power or Reactor Cores.
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